Every year technology advances, and every year video games improve because of it.
Virtual reality was introduced last March, bringing with it a new mode of gaming, and Humbers’ gaming community is ready to give the system a chance.
Virtual Reality Society, a gamer website, describes VR as a three-dimensional headset providing a computer-generated environment that can be explored and interacted with by the player. That person adopts an avatar and becomes embedded in the virtual world’s environment of the game.
PlayStation released the first ever PlayStation VR in October and the price tag for the virtual headset cost $459.99 CDN.
Jason Gool, Ignite vice-president of student life at Lakeshore campus, is a gamer and believes bringing VR systems to the Humber game room is a difficult and expensive venture.
“If we brought VR to the game room, there would be more students in the game room than in class,” Gool said. “Also it will be tough to bring them in with the prices of the systems being ridiculously almost $500 a piece.”
Kevin Lopez, 24, a University of Guelph-Humber student who is a frequent game room user, has yet to use the virtual reality system.
“I’ve never seen anybody use it, but I heard many gamers have starting talking about it,” Lopez said. “It’s slowly grabbing people’s attention because there hasn’t been a big advancement in video games in the past five years.”
Lopez believes the lack of growth in video games in the past five years allows people to be more open to VR devices.
“A lot of people bought Wii because it was the first gaming console to incorporate actual human activity rather than use a controller,” Lopez said. “Virtual reality is an advancement in technology that gamers have been waiting for, for a long time, and it’s finally here.”
VR system arcades have been begun opening across Canada because of the hefty price tag for the system.
Ctrl V is a virtual reality arcade in Waterloo, Ont. and recently opened a location in downtown Toronto. They plan to open more arcades across Canada, the U.S., and the United Kingdom.
Victoria Pena, a business administration student at Guelph-Humber, currently owns a virtual reality device and believes gamers aren’t deterred by the price.
“I was skeptical at first… but after nearly a month of having it I love every second of it,” Pena said. “I don’t know how to explain it, but this honestly fully immerses you into the game, and (it’s) an experience all gamers should try.
“I highly recommend the avid gamers of the world to purchase a VR system, because once you try it once you’ll realize what you’re missing out on.”